﻿using WickedFlame.VecDraw.Base.mvvm.factory;

namespace WickedFlame.VecDraw.viewmodels.factories
{
	public class MainWindowModelFactory : IFactory
	{
		#region IFactory Members

		public object CreateViewModel(System.Windows.DependencyObject sender)
		{
			var vm = new MainWindowViewModel(sender);

			return vm;
		}

		#endregion
	}
}
